Teaching Portfolio
Animation Courses:
Animation II – Expressions:
A course designed to teach students facial rigging techniques and animation procedures using audio files and 3D models.
Software used: Maya, After Effects
Character Rigging:
A course designed to teach students the character setup process for body deformation. Topics include joint placement and orientation, control creation, constraints, and switches.
Software used: Maya
Intro to Special Effects:
A course covering topics of dynamic effects including particles, soft and rigid body deformers, collisions, springs, dynamic curves, cloth, and hair.
Software used: Maya
Advanced Digital Compositing:
Video compositing course using node based compositors and comparison between layer based compositors.
Software used: Combustion, Eyeon Fusion, After Effects
Computer Modeling I:
Introductory course to the world of 3D modeling. Topics include topology count, topology layout, sculpting, using deformers to sculpt, layout of UV’s, and texturing
Software used: Maya, Photoshop
3D Modeling II – Character Modeling :
A course dedicated to the creation of character meshes in 3D space including accessories, texturing, lighting, and effects.
Software used: Maya, ZBrush, Photoshop
3D Lighting and Textures I:
Course with focus on lighting effects and theory, and texture environment procedures. Topics include UV Layouts, Lighting models, dynamic light, volumetric lighting, shadows, light linking, texture painting, and rendering.
Software used: Maya, Photoshop
Intro to 3D:
Intro course to the 3D environment exposing the students to terminologies, and techniques that will be honed and tested throughout their career. Topics include 3D space navigation, Box modeling, Linear animation, Software familiarization.
Software used: Maya
Graphics Programming:
Scripting course using MEL, in this course the student present a production problem they encounter often and produce a script to help them overcome the procedure faster.
Software used: Maya, Photoshop, Ultra Edit 32, SciTe, Notepad++
Applied Computer Graphics:
Fundamentals course into the Computer Animation field. This course is designed to quickly expose the student to simple yet effective tools for them to use throughout their studies. Exposes the students to video editing, 3D space visualization, and 2D design.
Software used: Maya, After Effects, Photoshop
Visual Effects Courses:
Visual Effects I – Painting and Rotoscoping:
Course designed to expose students to the masks and rotoscope techniques used in the industry.
Software used: After Effects, Combustion, Eyeon Fusion
Visual Effects II – Keying and Color Correcting:
Course designed to teach students digital color space theory and video manipulation.
Software used: After Effects, Eyeon Fusion
Visual Effects III – Motion Tracking and Compositing:
A course designed to teach students footage stabilization and tracking techniques. Moreover, this course is designed as to mold the student into adding digital elements to live footage.
Software used: After Effects, Combustion, Eyeon Fusion, Photoshop
Broadcast Graphics II – Compositing:
Introductory course into compositing theories. Topics include masking, blending options, filters and plugins, render layers.
Software used: Any 3D package of their choice, After effects, Combustion, Eyeon Fusion, Photoshop
Motion Graphics – Advanced Compositing:
A course that introduces the students to the 3D environment of node compositors and builds upon previously learned techniques.
Software used: Eyeon Fusion, Combustion, Photoshop
Intro to Visual Effects:
Course with an overview of the history of visual effects with
emphasis on the various effects processes in their historical contexts.
Software used: Word
Visual Effects Fundamentals:
This course explores basic techniques in digital compositing. Compositing techniques such as alpha mattes, blending modes, and color correction.
Software used: Photoshop, After Effects
Intro to 3D:
Intro course to the 3D environment exposing the students to terminologies, and techniques that will be honed and tested throughout their career. Topics include 3D space navigation, Box modeling, Architectural Design, Architectural Texturing, Pre-visualization, Software familiarization.
Software used: Maya, Photoshop
Web Courses:
Web Animation:
An introductory course to the Adobe Flash software with an emphasis on vector animation for web pages.
Software used: Flash, Illustrator, Photoshop
Writing for Interactive Media:
A course exposing students to the world of digital journalism. The course promotes the student to choose a printing/writing style and create a digital blog where current topics and events are discussed. Topics include SEO, blogging, writing styles, printing styles, Metadata, Tags.
Software used: Photoshop, WordPress, Joomla, Drupal
Interactive Motion Scripting:
Advanced flash class exposing the students to user interaction thoruhg the creation of a digital game.
Software used: Flash, Photoshop, Illustrator
Design Courses:
Career Development:
Course designed to help familiarize student with business ethics including interviews, proper attire, portfolio presentation, resumes, contracts, digital/web presence.
Software used: Photoshop, Maya, After Effects, Premiere, Dreamweaver, Word
Game Design Concepts:
A course designed to expose students to the game development environment. Topics include topology count, texture space, rig joint limits, exporting, integration.
Software used: Maya, Photoshop, ZBrush, Unreal Engine/Editor
Digital Imaging:
A course exposing students to the various tools and techniques used to create illustrations and designs in a pixel based painting software and a vector based software.
Software used: Photoshop, Illustrator